Pokémon What do you want in a Pokémon game? |
- What do you want in a Pokémon game?
- Which one, according to you, is the easiest champion to beat, and why?
- Branched evolutions based on convergent evolution rather than divergent evolution???
- What to expect in future Pokemon games
- Do you think Brilliant Diamond and Shining Pearl will introduce new Pokemons?
- Pokeballs are Making Pokemon Weaker - Cyrus and the Red Chains.
- Since we can assume Pokémon that’ve had their type changed to fairy will stay that way, do you think they’ll add new fairies to BD/SP?
- Best defensive typing in Pokémon?
- Some lesser used Pokemon to spice up your gen 3 Hoenn runs!
- Collateral Damage
- People who like Dynamax, why?
- What’s the best cheaper game that’s good and an early gen?
- What game would you pick to be your last ever play through?
- What’s up with gen 1 and poison types?
- The Gf and I want to play a pokemon game together.
- [RAGE THREAD] 07 August 2021
- Question about Pokémon like Genesect and Victini
What do you want in a Pokémon game? Posted: 07 Aug 2021 07:46 AM PDT I'm curious as to what different Pokémon players want in their Pokémon games. If one person considers a particular game the best in the universe, another may consider it to be the worst punishment in hell, after all. Feel free to discuss in the comments. I really look forwards to seeing what you think! Edit: Did not expect this to blow up as much as it did. Thank you so much. Also, I tried replying to every comment at least once, but now that is an unrealistic goal. Anyway, thank you so much for sharing your ideas! [link] [comments] |
Which one, according to you, is the easiest champion to beat, and why? Posted: 07 Aug 2021 01:25 AM PDT Last month's poll's winner for 'Hardest Champion, after Cynthia' was Steven as expected (looking at you Metagross). So now let's conduct a poll for 'Easiest Champion', cuz why not! (please, i need upvotes to fill the illusion of recognition and popularity) In the past month, I tried my first hardcore nuzlocke, on Emerald. It made me respect the elite 4 and champion battles (no, not you Wallace, get outta here. I'm talking about my man Steve). Even Gym battles felt like a challenge (damn you Brawly). It also made me appreciate status moves. My swords dancing and baton passing Fastbug (Ninjask) transforms Mudboi (Swampert) into a OHKOing machine. The difficulty of a champion depends on the diversity and coverage of their team and the difficulty curve of the game. But from a Hardcore Nuzlocke pov, difficulty curve doesn't matter, thus, Cynthia is regarded as the hardest champion in Nuzlockes and thus, Wallace is the easiest imo. I've included Cynthia because some people last time were complaining that Cynthia is too easy and that my 'Hardest Champion after Cynthia' poll doesn't make any sense. Let the easiest champion win! :) Edit: Blue isn't included because he came in 3rd position in the hardest champion poll.(behind Steven and Lance) [link] [comments] |
Branched evolutions based on convergent evolution rather than divergent evolution??? Posted: 07 Aug 2021 03:53 AM PDT I'm curious how people would feel about a branched evolution line where instead of the base form evolving into more than one form, there was multiple base forms that evolve into the same Pokemon. I could see some cool ideas like two Pokemon with single typings both evolving into a dual-type based on their two types (like a fire-type and an ice-type both evolving into the same fire/ice-type), or maybe one line is more defensive and the other has higher offence and the final form's stats change depending on which previous form it had. I feel it could make competitive more fun as you wouldn't know which base form the opponent's Pokemon had so it's move-sets, stats, maybe even typing could vary. Some Pokemon I could see doing this could be Solrock & Lunatone becoming a Pokemon based on an eclipse, or the eeveelutions becoming an Arceus/Sylvally idea with their typing based on which eeveelution it evolved from Just a thought I've had and am curious what people think? [link] [comments] |
What to expect in future Pokemon games Posted: 07 Aug 2021 04:00 AM PDT Just wondering which additional feature would you like to see in future Pokemon games the most other than what we have now. If your favourite feature is not listed below, please leave it in the comments below. (To avoid misunderstandings, the noticeable passage of time means that certain locations, NPC, and events change over time in the games as the story progresses). [link] [comments] |
Do you think Brilliant Diamond and Shining Pearl will introduce new Pokemons? Posted: 07 Aug 2021 09:00 AM PDT I've seen lately a lot of videos on Youtube discussing new evolutions they could introduce in the Gen 4 remakes, or what Pokemons could get a regional variant. Even if BD/SP will introduce new Mega Evolutions. And so I've wondered what do you guys think, will the new Remakes introduce brand new Pokemons or will they stick with what we already have? [link] [comments] |
Pokeballs are Making Pokemon Weaker - Cyrus and the Red Chains. Posted: 07 Aug 2021 06:14 AM PDT As always this is available in video form. Previous Posts: The only Pokemon game to ever be cancelled The Technology of the Pokemon World Pokemania - When Pokemon Ruled the World Everyone knows that the way you capture Pokemon is with a Pokeball. It doesn't matter if that is a normal Pokeball, a Great Ball, a Timer Ball, or any other kind. To Catch a Pokemon you need a Pokeball. Well what if I was to tell you that the Pokeball actually makes a Pokemon weaker than it should be? With the Diamond and Pearl remakes just around the corner, it felt like a good time to revisit something n the game that everyone experiences, but no one really pays attention to. Let's look at The Red Chain. So what is The Red Chain? Well, The Red Chain is an item created by Cyrus, the head of Team Galactic in order to control a pokemon and enable it to use it's full power. The first time we learn about the red chain is in Team Galactic's HQ. If you go and read Cyrus's computer, you will be able to read his research notes. These say According to myths, the Pokémon created Sinnoh with its power. However, capturing the Pokémon with a Poké Ball prevents it from using its full power... But with the Red Chain, the Pokémon can be shackled, and its power can be used without restraint... The Pokémon of the lakes and Mt. Coronet are somehow connected. Capturing the Pokémon of the lakes will free the Pokémon of Mt. Coronet. From the Pokémon of the lakes, crystals can be extracted to create a Red Chain. Using that Red Chain, the mythical Pokémon can be summoned and shackled to do as we command... So Cyrus is telling us that through his research he has found Pokeballs actually weaken a Pokemons ability to use their full powers. In that second note, he states that by capturing the pokemon of the lakes, Azelf, Uxie, and Mesprit, he can use them to create a red chain. This is what we see happening when we storm the Galactic HQ. However, in the Anime the red chains were made from a meteorite in Veilstone City. These red chains allow the holder to have total control of a pokemon. Cyrus demonstrated this by using them on the lake guardians to teleport ash and his friends to his location. A little known fact is that Cyrus actually made 2 red chains, one was the powerful one, and then he created an artificially duplicated one. This artificial one was still able to control pokemon, but it wasn't as strong. The main purpose of The Red Chains though isn't to control just any pokemon. They were made to control Palkia and Dialga, as Cyrus wanted to use them to create a new universe. After awakening the two legendary pokemon, Cyrus wrapped the chains around them both and took control. With the help of the gym leaders of Sinnoh, one of the chains gets broken, meaning Cyrus could no longer control both legendary pokemon. The other chain, this one being the stronger one, is destroyed by the protagonist of the media. So that's either you as the character, Ash, or the main characters in the manga. In the game you get help from the lake guardians to destroy the chain. After this, Giratina becomes enraged by the actions of Cyrus and sends him to imprisonment in the distortion world, forever destroying the chains. So while it's true that Pokeballs don't allow your pokemon to reach it's true potential, maybe that's actually a good thing! Imagine them Uber Pokemon with Red Chains, scary stuff. [link] [comments] |
Posted: 07 Aug 2021 07:29 AM PDT Mainly talking about Sylveon. But since there may be a fire type situation again I'm wondering if they'll add new fire and fairy Pokémon to help throw some balance in the mix. I'd also love some new evolutions to old Pokémon. And since D/P was the baby-mon gen, it'd be neat for it to introduce some new babies (and fullies? Adulties?). I highly doubt that'll happen since this is supposed to be very faithful, but if they DO add fairies I don't think that's a very far logical leap. [link] [comments] |
Best defensive typing in Pokémon? Posted: 07 Aug 2021 08:24 AM PDT Little bit of explanation and statistics for each. Note: I'm not including type combinations that currently don't exist like Normal/Ghost or Fire/Grass Steel/Fairy: 2 weaknesses and 11 resistances/immunities A great type combination which happen to cancel out most of each others weaknesses. Some notable Pokémon are Mega Mawile, Zacian-C, and Magearna. They're all good offensively AND defensively thanks to this typing. Dark/Poison: Only 1 weakness and 5 resistances/immunities The secondary dark typing turned Muk from pretty bad to a great special wall when it got its Alolan form. Steel/Bug: Only 1 weakness and 9 resistances/immunities Bug isn't a good type on its own but with steel canceling out 2/3 of its weaknesses it becomes quite good. Some very notable defensive Pokémon are Mega Scizor and Fortress Steel/Grass: 2 weaknesses and 10 resistances/immunities Ah the infamous Ferrothorn. It was pretty much mandatory on every competitive gen 5 singles team because it had an astounding 12 resistances at the time as well as an immunity to sandstorm and toxic. Also, Leech Seed is a notable move that Ferrothorn gets. Steel/Flying: 2 weaknesses and 10 resistances/immunities This type is notorious for having some great defensive Pokémon throughout the generations. Nobody enjoyed facing Skarmory, Celesteela, and Corviknight. Basically, every single Pokémon that has this type combination is good. Dark/Ghost: Only 1 weakness and 4 resistances/immunities Throwback to when you were 9 years old and couldn't figure out how to hit Cynthia's Spiritomb super effectively. Even through fairy types now exist, it's still considered a good type. Too bad the only viable Pokémon with this type is Mega Sableye. This is slightly overrated if you ask me because, statistically, it doesn't stack up with the rest. I would have loved to include more but I'm only limited to 6. Some other notable type combinations are Steel/Fire, Water/Ground, Water/Dragon, Ground/Flying, Ghost/Steel, and Steel/Dragon. I think there are enough types left over to warrant a part two so maybe I'll do that if this does well [link] [comments] |
Some lesser used Pokemon to spice up your gen 3 Hoenn runs! Posted: 06 Aug 2021 08:43 PM PDT The Hoenn region has a large regional 'dex to its name, and there's a ton of viable Pokemon to use here. Hoenn doesn't suffer from the formulaic team building that Johto and Sinnoh teams seem to be plagued with, but even still, there's some Pokemon here that I don't see too often that are quite effective for use in a run. I'm not going to list examples I already used for my Sinnoh list on a similar topic, although some of those can defnitely apply here should you so wish. SolrockOne of the ace Pokemon between Liza & Tate, Solrock is surprisingly good. Defensively, Solrock boasts five resistances and a crucial Ground immunity thanks to Levitate, allowing it to make the most of its moderate bulk. Solrock has a decent base 95 attack that allows it to hit decently hard with Rock Slide and Shadow Ball. It also has a nice ace in the hole in Explosion to clear a big threat out of the way. LunatoneIt's the other of the sun/moon duo. Sadly, Lunatone is only in Sapphire (not even in Emerald), so your chances to use it are limited. It is essentially the special equivalent of Solrock. You still have the same useful resistances and great Ground immunity. Lunatone, instead of making use of moves like Explosion and Rock Slide, instead goes to work with Psychic and Ice Beam in its arsenal, also combining the ability to go into deadly setup mode with Calm Mind. LinooneStop laughing. This is not a story about Linoone the HM slave and Pickup God, a tale as old as time. I'm talking about Linoone, on its own, as a legitimate threat. It doesn't seem like there's much of a case in battle for Linoone outside of being decently fast, but that's where Belly Drum comes in. Linoone's good speed makes it a dangerous Belly Drum user, capable of sweeping through teams with proper care and setup opportunity. ShedinjaHiding in plain sight is one of Hoenn's most fascinating of its many gimmick ability Pokemons. The one HP King is a simple Pokemon to use. You completely forget about defenses for Shedinja gets ripped to shreds if it so much as gets touched, but getting touched at all is the puzzle. Shedinja's ability in Wonder Guard means that some enemy Pokemon are completely stuck and have no choice but to accept death. In terms of attacking prowess, you got a decently powerful Shadow Ball user on your hands, and if you breed to get Silver Wind on it, a rare Ghost type that can send the Dark types home packing. You also literally never have to heal this thing, ever. SharpedoMany will look away from Sharpedo due to it not having any physical STAB in gen 3, but base 95 special attack isn't half bad, and Sharpedo has quite the varied attacking movepool, getting a nice dual STAB combination in Water and Dark, plus that oh so potent Ice coverage. Sharpedo will rarely find an opponent that can stop it dead in its tracks, and Sharpedo won't be finding too many opponents hitting it first either. StarmieFished up along the shores of Lilycove City, Starmie is a Pokemon that just screams flexibility (if it could scream). It's got great speed, a solid special attack, a special attacking movepool that is a mile long, and great self-sustainability thanks to access to both Natural Cure and Recover. Starmie is a Pokemon that can run a ton of sets and run a lot of them well. You can easily configure Starmie to make it hard to counter, hard to kill, maybe even a bit of both. The possibilities feel endless and you will seldom regret using it. WailordAnother Pokemon lurking in the deep blue, Wailord is a Pokemon just waiting to surprise you. Many will point to how had its defensive stats are, but the secret to Wailord is not defensively, but rather, offensively. A base 90 special attack isn't gonna jump off the page, but what will jump off the page is when it hits you with a full power Water Spout. Yup, a move that can have up to 150 base power that Wailord gets STAB on. That sort of power is not easy to come across. If you can keep Wailord's HP stat topped up, it's gonna be launching bombs all game long. ClamperlAnother Pokemon hiding in the depths, but this time it's a not evolved Pokemon with a BST of 345 that can't learn any moves and is slow as molasses? Surely I'm joking, right? Well, no. Clamperl, like any Water type, can be taught Surf and Ice Beam to give it a competent movepool, but this isn't enough obviously. No, the secret to Clamperl is the Deep Sea Tooth. This little thing here doubles Clamperl's lukewarm base 74 special attack. If you configure your Clamperl properly, this can be enough to make Clamperl hit harder than a damn Mewtwo. Now that's a powerful clam. Clamperl's brute power will allow it to muscle through many a Pokemon, and with Battle Armor, critical hits are not gonna happen, so you can actually make Clamperl nigh-impenetrable on the physical side with Iron Defense, and if you're into Baton Passing, Clamperl is a deadly recipient since a crit won't ruin your parade. You could even use a Baton Passer to patch up Clamperl's awful speed and make it an offensive juggernaut. LanturnFor fuck's sake, another Water type? Yes, it's another Water type, and it's a damn good one. Lanturn is a total pest defensively with its Electric/Water typing. Weaknesses to Grass and Ground are easily played around thanks to Lanturn's movepool, and Lanturn's typing makes it the grim reaper of many a Water type. Access to Volt Absorb is what really makes Lanturn special. Not only does it collect the souls of Water types on a regular basis, it also tends to be a complete stone wall to Electric types as well. With a great special attacking movepool and tons of great matchups thanks to its typing and abilities, Lanturn is a perpetual thorn in the opponent's side. RelicanthLast Water type for now, I promise. Relicanth plays much more like a Rock type than a Water type, and that's out of necessity since the special attack is garbage. Relicanth has some of the best physical bulk in the entire game with gargantuan 100/130 physical bulk. That's 10 base defense shy of Groudon's physical bulk, by the way. If it isn't a Fighting or Ground type attack, physical hits may as well just bounce off of this guy. Hell, even physical attacks that are super effective need to be very strong for it to deal significant damage. It can do some work offensively too. It has a decent base 90 attack, and two abilities that can really amp up Relicanth's offensive prowess. Swift Swim makes Relicanth move at rapid pace in the rain and rectify its poor speed, while Rock Head allows Relicanth to spam brutal Double Edges for hours on end with no adverse side effects. Relicanth is a tank that physical attackers will be hard-pressed to break through. CacturneIn the desert lies a potent threat in the form of Cacturne. With passable dual STAB coming off of a great base 115 special attack stat, Cacturne hits with very good power, and its main STABs in Faint Attack and Needle Arm are very pesky STAB moves at that. Faint Attack will never miss, and Needle Arm has a good chance to induce a timely flinch. If the enemy is too fast, Cotton Spore is there to bring them down to size. Cacturne is tricky to use with its poor bulk and speed, but great special attacking power is your reward to claim for navigating these treacherous waters well. Oh, and it can lay down Spikes. Those are very helpful. GrumpigGrumpig just looks like a boring Pokemon, but don't let that convince you to write it off, because Grumpig is a potent special tank. Great 80/110 special bulk allows Grumpig to shrug off many a special attack, especially if bolstered by Thick Fat, and Grumpig can get in some work offensively too with a decent special attack and fair speed. The big trick up Grumpig's sleeve, however, is Magic Coat. Correcly predict a status move or entry hazard coming your way and you can bounce that unwanted garbage right back at your enemy. Grumpig's got a neat bag of tricks that may surprise you. ClaydolThis is a classic case of a Pokemon that doesn't have the most fan-friendly of fighting styles, but man is it good at its job. Claydol is a defensive powerhouse. Rock solid 60/105/120 defenses, Ground and Electric immunities, and sandstorm immunity, Claydol can expertly shut down Rock, Ground, and Electric types in one fell swoop. You're not going to get a world beater on offense, but Claydol has the capacity to be one tough nut to crack. RoseliaRoselia is a Pokemon that just doesn't seem that potent upon first glance, but there's a lot lying under the hood. Tons of support options between Aromatherapy, Toxic, Ingrain, Grasswhistle, Leech Seed, and Stun Spore to allow Roselia to be a major team player and shit disturber. That not your cup of tea? That's okay, Roselia has a sneakily good base 100 special attack to really make that Petal Dance hurt. MukMuk is a mini-Snorlax, and I mean that in an endearing way. Muk has sneakily rock solid special bulk and a solid attack stat to boot, making it a very oddly effective special tank. If you're so inclined, you can even breed Curse onto Muk to get yourself this game's equivalent of CurseLax, making it an unstoppable killing machine. Also, I have to give props to any Pokemon that naturally learns Sludge Bomb, since that move is frustratingly scarce to find on a Pokemon without using TM's, even among fellow Poison types. HariyamaThe Fighting type is not one that is generally considered to be flexible and unpredictable, especially in the gen 3 days, but Hariyama is just that. Great attack stat, but it also has great bulk thanks to a fantastic base 144 HP that allows Hariyama to play the role of a tank scarily well. You also have two great abilities on offer: Guts to take Hariyama's attacking power to unbelievable heights, or Thick Fat to allow Hariyama to really stick it to Fire and especially Ice types. If you want something that can really make quick work of Glacia, a Thick Fat Hariyama might be of service. ZangooseHere's one for the edgelords. Zangoose is a Pokemon that is just chock full of good tools. A great 115 attack, decent speed, access to setup in Swords Dance, nifty priority in Quick Attack for finishing off foes, and decent STAB moves to boot, Zangoose is a Pokemon that you can get a lot of mileage out of. If you're looking for consistent Normal type damaging goodness, Zangoose may be your best bet in this region. A shame then that it is only available in Ruby. GirafarigOne of the most intriguing type combinations in the game is Girafarig's to claim. A Psychic type that completely and utterly laughs off Ghost type attacks, Girafarig is another Grumpig case that can be a pleasant surprise. For what a boon a Ghost immunity is to a Psychic type though, Girafarig is not stout defensively, since its bulk is mediocre and it has a single resistance (Psychic). Like Grumpig, it has fair offensive prowess, especially since it has nifty coverage in Thunderbolt and Crunch, the latter of which enabling Girafarig to be a surprisingly effective Psychic type killer. So if it's got offensive prowess like Grumpig but none of Grumpig's bulk, then what's Girafarig good for? Just those two coverage moves? Well, those are legit feathers in Girafarig's cap, but Girafarig brings a truly rare threat to the table: Baton Pass. With the ability to pass off Agility and/or Calm Mind boosts, Girafarig can allow games to be broken wide open should you pass the boosts off to the right recipient. Perhaps passing it off to Clamperl will do the trick? Pikachu/RaichuLying in the depths of the Safari Zone, I genuinely don't see a lot of people using Safari Zone Pokemon in their Hoenn runs, and it's a shame, since there's quite a few good Pokemon there just waiting to be used. Two of these happen to be Pikachu and Raichu. I mention these two in the same breath since, unlike in FRLG, the Light Ball is accessible in the Hoenn games, meaning that if you get it, your Pikachu will be hitting with ferocious amounts of power. If not, you still have access to the much more well-rounded Raichu, sporting very good speed and sneaky mixed attacking capability. RhydonI almost never see Rhydon being used in Hoenn runs. It is ridiculously, monstrously good, and slept on HARD. You get an enormous base 130 attack, amazing 105/120 physical bulk, and two great attacking STABs in Rock and Ground that Rhydon can use to perfection. Rhydon is the physical embodiment of a tank. This tank has some crippling weak points to it, that cannot be denied, but you will be hard pressed to find Pokemon that possess the brute force that Rhydon brings to the table. For how little it's used, Rhydon has some of the highest upside of any Pokemon in the first three generations. It feels dirty putting Rhydon on here since it's so damn good, but I legitimately do not see a lot of people using Rhydon. Maybe I'm not looking in the right places, I dunno. DonphanNope, not done talking about the Safari Zone. Donphan is one of those Pokemon that I never see used for almost any runs, quite frankly, and it's a shame, since Donphan is a solid Pokemon. It has a lot of parallels to Rhydon: amazing attack stat, simply bonkers physical bulk, and potent Ground STAB. Donphan's a bit faster and won't fall over to the most basic of Grass and Water type attacks like Rhydon can. Perhaps the parallels to Rhydon are why it isn't used much, but damn it's sad to see Donphan get so little usage. DodrioOne of my all-time favorites, and another Safari Zone lurker, is Dodrio. This three-headed monster is a dream offensively: good attack stat, good speed stat, and lethal dual STABs are all yours when using Dodrio. It launches Tri Attacks and Drill Pecks with aplomb, and in a pinch, a STAB Hyper Beam can bring down a big target. Dodrio is a pretty simple Pokemon, and one that is damn good at its job. MagnetonIn the dystopian undergound city of New Mauville lies Magneton, one of the lesser-used Electric types in the region, but among the most potent. Magneton has a huge base 120 special attack to call its own, and it allows Magneton to hit brutally hard with its STAB Thunderbolts. Magneton also boasts a whopping 12 resistances (two of which are 4x resistances), in addition to a Poison immunity, poison status immunity, and an immunity to sandstorm damage, making Magneton a tough Pokemon to hit for good damage. You get two abilities that are highly situational but sometimes helpful in the Elite Four. Magnet Pull will allow you to trap Steven's Skarmory immediately and eliminate it safely (in addition to some other Steel types, but those have more of a fighting chance against Magneton), while Sturdy will allow you to sidestep the nasty Sheer Cold surprise that Glacia's Walrein has waiting in the wings. Sadly, Magneton can't do much else, but neither can most other Electric types, so it being able to launch powerful Thunderbolts while having some defensive utility is a big plus for you to consider. TorkoalTorkoal is far removed from the face of Hoenn fire types, and yet it can be surprisingly effective. The main story here with Torkoal is its incredible physical bulk. 70/140 physical bulk allows Torkoal to laugh off any physical attack that isn't Rock or Ground type. Although 70/70 special bulk is really nothing special, Torkoal can get good mileage out of it thanks to having just the one special weakness to Water. Torkoal is not an easy Pokemon to kill, and if you want some extra defensive mileage out of your Fire type, maybe consider Torkoal. KecleonThat annoying Pokemon that blocks your path with a gimmicky ability? Turns out that it's a brutal special wall in disguise. Boasting a huge base 120 special defense, Kecleon can shrug off special attacks with ease, and with Color Change transforming Kecleon into a new type, a lot of the special attacking types in gen 3 tend to resist themselves, meaning Kecleon is capable of shutting down Dark, Fire, Grass, Water, Electric, Ice, and Psychic type attackers on a dime, and God help if the opponent is lacking in coverage moves and/or doesn't have the right coverage moves. A base 90 attack allows Kecleon to be more than just a special wall and put some amount of pressure on your opponent. Kecleon may be inconsistent, but its upside as a special wall is real high. SwalotDo you want a defensive Pokemon that can spread status like crazy? If you answered yes, then try out Swalot. 100/83/83 mixed bulk makes Swalot take attacks pretty well, and with its access to Yawn and Toxic, as well as more potential between Encore and Body Slam, Swalot can spread status like it's nothing and be a real headache for opponents. You're definitely not using Swalot for offense though - even with STAB Sludge Bomb, there's only so much that can be done with a base 73 attack stat. CastformOh look, another gimmick Pokemon that everyone writes off. Castform legitimately doesn't look impressive on paper: base 70 stats across the board leaves Castform very lacking in attacking power. However, that's where the secrets to its success walk in: Forecast and Weather Ball. Forecast will change Castform's form and typing depending on the weather, and Weather Ball does the rest, doubling its attacking power in the weather. Unless it's sandstorm, Castform will always get STAB on Weather Ball thanks to Forecast, and always getting STAB on a 100 base power move with no downside is pretty damn good, especially if you get weather boosted power like rain or sun. Weather strategies are definitely not for everyone, but if you're willing to dabble in the dark arts of weather manipulation, Castform will be there to help you out. WhiscashDid you regret passing up on Swampert? If you answered yes, then you might want to get yourself a Whicash. Possessing the same great Water/Ground typing and rock solid mixed bulk of 110/73/71, Whiscash is a tough customer indeed. Much like with Swampert, you get a lot of good movepool with Whiscash, with access to Surf, Earthquake, and Ice Beam to really take it to the majority of Pokemon. You better be hitting your opponents super effectively though, since Whiscash suffers from lukewarm attacking stats. Still, with dual STAB and a lot of coverage, Whiscash can at least attempt to keep pace offensively while being tough defensively. GlaliePoor Glalie, always in the shadow of Walrein's success and popularity. Glalie is your choice if you want a faster Ice type more befitting of the Ice type's hyper offensive role. It can even be taught Earthquake to trip up Steel types that try to get in Glalie's way, and 80/80/80 mixed bulk means that Glalie isn't gonna drop down dead from neutral attacks. EndThat's all I got to say for this one. This is a lot of Pokemon for a list, but Hoenn has a good regional 'dex to work with, and not much is wasted in those 200 slots on the regional 'dex. I feel like the Hoenn games give you a great deal of variety to work with. Did I miss any Pokemon you thought would be on the list? [link] [comments] |
Posted: 07 Aug 2021 10:02 AM PDT I have an idea for a new ability. It will be called Collateral Damage. If a Pokémon with this ability uses a move that can damage it's fellow teammates if in a double or triple battle (i.e. Surf or Earthquake) the move would do more damage. It would be like Reckless. [link] [comments] |
Posted: 07 Aug 2021 10:46 AM PDT Here are my reasons against Dynamax:
Why do you like Dynamax? [link] [comments] |
What’s the best cheaper game that’s good and an early gen? Posted: 07 Aug 2021 09:45 AM PDT I played through pokemon sun and eventually got ultra sun however I sort of drifted away from it. I've always played Pokémon go and have been wanting to play an original gen/game. I have a game boy and 3ds, there's just lots of different prices and I don't want to make the wrong choice. Thank you for your help in advance. [link] [comments] |
What game would you pick to be your last ever play through? Posted: 07 Aug 2021 10:15 AM PDT In a hypothetical world, you're only allowed to play Pokemon one more time. What game would you pick to be your last? I've seen lots of debates on what games are better for various technical reasons but I think it would be interesting to hear why from a purely emotional viewpoint! [link] [comments] |
What’s up with gen 1 and poison types? Posted: 07 Aug 2021 06:19 AM PDT I decided to replay fire red recently just for nostalgic reasons and me wanting to replay all the classic after each other. Now I'm that type of player who battles every trainer I see just because I have this own rule to myself that if I don't beat every trainer, I'm not really done with the game. So while playing I've notice the amount of trainers who uses poison type Pokémon (mostly grimer evolution line and the koffing evolution line) and there are so freaking many? Like it's so annoying, all my Pokémon gets poisoned and not to mention that wheezing loves using smokescreen, and I don't have that many Pokémon who counter poison so it's quite annoying. I thankfully picked bulbasaur so it helps a little.. [link] [comments] |
The Gf and I want to play a pokemon game together. Posted: 07 Aug 2021 02:30 AM PDT Thinking about shield since she doesnt like the older sprites. She probably knows about 200 pokemon by name and has been playing pokemon go for a while so she knows type matchups to some degree. Are there some couples out there that can give advice on a fun way to play together? We only have one switch so I was thinking we could do every other gym, but I would love to hear any other suggestions! [link] [comments] |
Posted: 07 Aug 2021 06:00 AM PDT IT'S TIME TO RAGE!!!!!!!! RULES:
YOU CAN RAGE AT ANYTHING POKEMON RELATED!!! LET'S RAGE!!! THIS THREAD IS PART OF /R/POKEMON'S REGULAR STICKY ROTATION. TO SEE OUR ROTATION SCHEDULE AND ALL PAST STICKY ROTATION THREADS, GO HERE! [link] [comments] |
Question about Pokémon like Genesect and Victini Posted: 07 Aug 2021 09:46 AM PDT So I just have a quick question about Pokémon like Genesect and Victini: Has it been established that there are more than one of each species? I asked this because legendary/mythical Pokémon are implied to be one of a kind without being able to breed any offsprings that would make more of them. But for Genesect it's implied that it was a fossil Pokémon artificially modified by Plasma (not to mention one of the movies has at least 5 Genesects doing stuff), and Victini seems like there's more Victinis out there(I do believe that in one of the BW mangas a character wins a Victini at a contest but don't quote me on that). So are Genesect/Victini just in a unique position where although they are classed as mythical they can still breed/reproduce more of their kind? [link] [comments] |
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