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    Pokémon [RAGE THREAD] 14 November 2020

    Pokémon [RAGE THREAD] 14 November 2020


    [RAGE THREAD] 14 November 2020

    Posted: 14 Nov 2020 05:00 AM PST

    IT'S TIME TO RAGE!!!!!!!!


    RULES:

    • PRESS THE CAPS LOCK BUTTON ON YOUR KEYBOARD

    • WRITE ABOUT WHATEVER IS MAKING YOU ANGRY

    • OTHER PEOPLE WILL AGREE WITH YOU IN ALL CAPS

    • SHOUTING AT EACH OTHER ABOUT THINGS WE HATE WILL FORM A STRONG BOND AMONG MEMBERS OF THE POKEMON COMMUNITY

    • ???

    • PROFIT

    YOU CAN RAGE AT ANYTHING POKEMON RELATED!!!

    LET'S RAGE!!!


    THIS THREAD IS PART OF /R/POKEMON'S REGULAR STICKY ROTATION. TO SEE OUR ROTATION SCHEDULE AND ALL PAST STICKY ROTATION THREADS, GO HERE!

    submitted by /u/PokeUpdateBot
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    Ranking the First Gym Leaders of Each Main-series Game

    Posted: 14 Nov 2020 05:18 AM PST

    Being the first Gym Leader usually means most players look down upon them in terms of power. They have a mere two (or three in some cases) Pokémon to use, they're usually specializing in a weakness of one of the starters, and their move-set is relatively small. However, there are a few that can definitely be incredibly difficult for the moment in the playthrough. Let's go through them.

    Kanto

    Brock is the first Gym Leader, obviously. He uses Rock Type and shouldn't be able to see is a pretty standard example of the beginner's Gym. He's always seen with a Geodude and an Onix at this point in the game, and this is a pretty divisive level of difficulty.

    If you've chosen Bulbasaur or Squirtle, you're almost guaranteed to win. Charmander has a varying challenge, because it can learn Metal Claw at only level 13, but Pikachu and Eevee (Let's Go) get completely countered.

    However, there is a very well-known and easy counter to Brock, that being either Mankey or Nidoran Male and Female. They show up in the route before the Pokémon League and make the fight very easy if you get the Fighting Type moves for them.

    Overall, Brock isn't that tough, since there is always a counter to him that is always available. I'll give him a 5/10, though, because if you ignore those and are playing Let's Go, you're in for a rough time.

    Johto

    Oh boy, Falkner. What else can I say but the fact that he's arguably the weakest of this batch? It is incredibly easy to get a counter to him. You could catch a Geodude in the Dark Cave or immediately get it as a teammate by going to Johto's Route 46. It learns Rock Throw at level 11 and shuts him down completely.

    None of the starters have a completely rubbish time against him, with Chikorita's only issue being the Pidgeotto's Gust, which is most likely not going to be a problem if you just got Geodude. And it's not like it'd be an inconvenience to get Geodude since it can assist you in a few other fights afterwards.

    3/10.

    Hoenn

    Roxanne, the second Rock Type Gym Leader. Just like the first two, she has a few counters.

    Seedot or Lotad can provide a good strength to her team if you picked Torchic, and the other two starters automatically provide a leg up on her team. You can get Marill in Emerald specifically and Shroomish is available in Petalburg Woods as well, for an extra counter to them. There's also a few debatable counters to her team with Surskit and Wingull, but

    Now it is worth mentioning that she is the first beginning Gym Leader to potentially have three Pokémon. In Emerald, she has two Geodude instead of one. However, she trades off the higher level one for two lower level ones.

    Either way, Roxanne is pretty easy because there are multiple choices. I'll give her a 3/10, just like Falkner.

    Sinnoh

    Roark is, once again, a Rock Type Gym Leader. Seriously, it feels like nobody talks about how of the first four generations, three of them start with a Rock Type Specialist. However, what is noteworthy about him is that he is the first to always have three, no matter what game you're playing. He uses a Geodude, Onix and his Cranidos.

    Before your fight with him, you have exactly three options (aside from the starters), that being Machop in Route 207, Budew in Route 204 and Psyduck in Oreburgh Gate. Any of these, including Piplup and Turtwig, will work well.

    The thing that separates Roark from the others is that his ace Pokémon is actually threatening. His Cranidos is a monstrous threat with Headbutt and Pursuit.

    Even with a variety of things to put him in check, the fact that Roark uses such a strong Pokémon for his ace makes him, in my opinion, the toughest so far. He gets a 6/10.

    Unova

    Finally, another new typing for Gym Leaders. Cilan, Chili and Cress are arguably Normal Type Specialists, since the Gym Trainers all use Normal Types, but their own teams are Lillipup with Pansage/Pansear/Panpour. Naturally, this sounds tough, especially when you take into account the fact that they have Work Up, which can really trounce you if you let them set up.

    By this time in the story, you can only catch Patrat, Lillipup and Purrloin, none of which serve a good strength for their aces. The only thing you could use is a gifted elemental monkey in the Dreamyard who has a STAB move that will be strong against the one you fight. The thing is, Pansage, Panpour and Pansear aren't that great either. You could try lucking your way out of it with Lick's potential paralysis, or just use the super effective move, but either way you'll most likely get taken out before you defeat them.

    So I'd say the triplets get a solid 7/10 for a really underwhelming selection of counters.

    Next is Cheren, and I'm going to straight up spoil this, I think Cheren is the toughest first Gym Leader in the franchise, and arguably the toughest Gym Leader in Black 2 and White 2. Not only does he use Normal Type Pokémon, which are almost always going to deal and take neutral damage against your team, there's also just a big lack of counters on display here, along with the fact that he, just like the triplets, uses Work Up.

    The only two candidates for being a way to defeat Cheren are Mareep and Riolu in Floccesy Ranch. Mareep can paralyse his team to slow his snowballing and Riolu can Counter and deal big damage back with Counter. Either way, you're in a battle with luck, along with the fact that he can flinch you repeatedly with Bite from Patrat and Lillipup.

    It's also worth mentioning that in Challenge Mode, he gets even tougher, because of a third team member in the form of Pidove, his Lillipup getting an Oran Berry and generally higher levels.

    Overall, Cheren is insane for being the first Gym Leader of the games he's in, and I'd give him an 8/10 in Normal Mode and a 9/10 in Challenge Mode.

    Kalos

    Viola is easy. Like, really easy. But that's to be expected, it's X and Y. To be fair, let's give her a chance, as she's the first of this group to use Bug Types. She uses a Surskit and a Vivillon. Not the worst picks, since Surskit can deal with anyone who uses Fennekin, and her Vivillon has a pretty scary Infestation and Harden strategy.

    As for counters, you can get a Fletchling or Pidgey in Route 2, a Pansear in Santalune Forest, Pikachu in Santalune Forest or Route 3, the tradable Farfetch'd in Santalune City, Dunsparce (because it can learn Rollout) in Route 22 and Litleo in Route 22.

    Whew, that's a lot of ways to deal with her team. And having that diverse of a spread of weaknesses is not good. So, I'll give her a 4/10.

    I'm not counting Kahuna Hala in this post, but if I did, he'd probably be about the same level as Brock or Roark. Pretty tough, but has a few counters that kind of lower his difficulty.

    Galar

    Milo is... tough to judge. It's a bit unfair to talk about him in terms of difficulty, since he has a million and one counters available because of the Wild Area, but to go over some of the ones outside of the Wild Area, they would be Rookidee/Corvisquire, Growlithe, Snover, Pidove and Trubbish.

    As for the fight itself, it's certainly a Grass Type Gym. He uses Gossifleur and Eldegoss. I think the reason why he can be tough is primarily because of Dynamax Eldegoss. Dynamax is tricky to deal with if you don't counter-dynamax, but unless you've specifically prevented yourself from Dynamaxing, you should counter-dynamax him.

    I'll just give him a 2/10 just because of how many ways to deal with him there are.

    Final Ranking:

    1. Easiest goes to Milo. I wish I didn't, but he really is just that easy.
    2. Falkner. Such an easy weakness and has barely any strengths in any version.
    3. Roxanne. Multiple counters.
    4. Viola. Plagued by being in X and Y.
    5. Brock. Either very easy or very tough, depending on your Starter pick.
    6. Roark. Similar to Brock, but Cranidos makes him tougher.
    7. Cilan, Cress and Chili. Unreliable counter and evilly strong setup.
    8. Cheren is the toughest. Of course it's Cheren, it has to be. He has the setup of the triplets, plus a complete lack of actual counters.

    So, what do you think? Who's the toughest first Gym Leader? Will this get removed for being too long? Almost guaranteed. Will anyone care about this post? Probably not.

    submitted by /u/ManyAchievables
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    Wouldn't it be amazing if we had more pseudo-legendary Pokemon that aren't Dragon types?

    Posted: 14 Nov 2020 05:46 AM PST

    Pseudo-legendary Pokemon are powerful Pokemon that are part of a three line evolutionary line with the final forms having a base stat total of 600 and the ines they currently have are Dragonite, Tyranitar, Salamence, Metagross, Garchomp, Hydreigon, Goodra, Kommo-o and the latest introduced Dragapult.

    So far the only pseudo-legendary Pokemon that are not Dragon types are Tyranitar and Metagross from Generations 2 and 3 respectively so that brings up the question is every pseudo-legendary going to be a Dragon as of Generation 3 with the sole exception of Tyranitar breaking the pattern so I want to come up with ideas of non-Dragon pseudo-legendaries.

    My idea would be a pseudo-legendary boasting a Fire/Water type combination with the ability Cloud Nine to negate weather effects like ignoring a 50% boost to Special Defence for Rock-type Pokemon, a Fairy/Grass female exclusive pseudo-legendary alongside a Dark/Ice male counterpart to represent light and dark respectively or a pseudo-legendary based on a mythical being that doesn't revolve around Dragons.

    There are so many type combinations that haven't been used as of Sword/Shield like Electric/Fighting being represented with a Pokemon with a strong attack and has access to abilities like Iron Fist, Defiant and Motor Drive, Fire/Grass sweeper with access to Drought and Chlorophyll, Ice/Poison type with high speed.

    submitted by /u/LightInteractives
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    The Gen 5 hate?

    Posted: 14 Nov 2020 06:42 AM PST

    Every now and again i would see how people have more appreciation for gen 5 compared to when it was released. From what I saw, people hated gen 5 because of pokemon like the garbage and ice cream pokemon. To be honest I can get the ice cream ( even though it's one of my favorite gen 5 pkmn) but the garbage pokemon? ( trubish). That one was kind of a good design because Unova (gen 5) was based on New York which is known for being smelly and has a crap ton of people. But I mean come on, I know that people have nostalgia for gen 1 but how can people hate gen 5's design when gen 1 (and other gens after it) have bad designs. For example, a rock with arms. A rock with two more arms. A Pokeball. an upside-down Pokeball. A magnet evolves into two more magnets attached to it. Do you see what I mean?. However, I feel like that there might be other reasons as to what gen 5 was hated just don't know what .

    submitted by /u/AlmTheBalm
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    Weird moves certain Pokemon can or cannot learn

    Posted: 14 Nov 2020 05:53 AM PST

    Yep, it's one of those threads. So basically what are some moves that certain mons can or cannot learn that are just boggling?

    Druddigon. Has a tail, can learn Iron tail. Breaking swipe. Explained to be an attack using a hard tail. Druddigon cannot learn Breaking swipe. WHY?

    As for the other side, every quadruped creature capable of learning Close combat. I got a Close combat TR in Shield, to teach it to my Gallade, and then found out my Tauros can learn it. HOW? How does a Tauros, something that is seemingly always on all fours, suddenly start punching the shit out of the opponent despite the lack of fists, how?

    submitted by /u/PageEmperor
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    I Tried to Turn Espeon and Umbreon into Animal Crossing Villagers [OC]

    Posted: 14 Nov 2020 08:30 AM PST

    Why do many people want voice acting in Pokémon?

    Posted: 14 Nov 2020 01:26 AM PST

    I've never understood this request.

    First of all, I think that there are many things that the games should (and in some cases must) improve on. Sword and Shield, though enjoyable - I mean, I have over 350 hours on Shield - are lackluster on many fronts, starting from balancing, through general technical limitations and horrors (walking Pokémon are a prime example), the story, linearity and many more.

    But even if all these problems would miraculously be fixed in the next entries in the series, what's the appeal of voice acting? I think that it would be quite weird in what is at the end of the day a classic RPG. One of the things I like about the games is that I can use my imagination for how the characters speak or the kind of voice they had. I also like that I can decide the speed at which I read dialogue (sometimes I like to focus more on certain parts that I feel are important, or maybe many people like skip through all of the filler dialogue).

    These are just my thoughts, Let me know what you think about this.

    submitted by /u/LodwigRedemption
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    Pokemon General Knowledge Quiz

    Posted: 14 Nov 2020 10:37 AM PST

    Hello. I've created a Pokemon Generatl Knowledge quiz that I think I made pretty hard. You can check it out there - http://www.entertainment-quiz.com/pokemon-general-knowledge-quiz/

    It features questions from games as well as anime.

    submitted by /u/darknoire
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    The value of a Shiny Pokemon

    Posted: 14 Nov 2020 06:13 AM PST

    Legitimate shiny Pokemon are rare and mass produced via hacks are distributed online.

    What is the difference in both is sentimental value. The amount of effort, or lucky, put into getting that shiny is the actual value it has.

    A Pokemon you spent a week trying to get have a higher emotional value than a Pokemon you just found through wonder trade.

    A Pokemon that you just get from an egg during a casual run and turn out to be a shiny have higher emotional value than obtaining it through a program.

    So, in the end, a shiny that have actually received care is more valuable than mass produced one.

    Shiny is just a color swap. The only thing that makes them special is the effort.

    submitted by /u/sermatheus
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    The reasons why fossil Pokémon are alive in Crown Thundra are contradicting

    Posted: 14 Nov 2020 05:49 AM PST

    My researches (looking on Reddit and reading Pokédex entries) showed some sources of information why the fossil Pokémon are alive in the Crown Thundra:

    Shadow Rider Calyrex Pokédex entry (from Pokémon Shield): "Legend says that by using its power to see all events from past to future, this Pokémon saved the creatures of a forest from a meteorite strike."

    Omanyte (Pokémon from Pokémon Sword): "Because some Omanyte manage to escape after being restored or are released into the wild by people, this species is becoming a problem."

    Kabuto (from Pokémon Sword): This species is almost entirely extinct. Kabuto molt every three days, making their shells harder and harder.

    Lileep (from Pokemon Sword): This Pokémon was restored from a fossil. Lileep once lived in warm seas that existed approximately 100,000,000 years ago.

    This leads to 2 conclusions:

    1. The Pokémon never got extinct, at least in the areas of Crown Thundra, possibly mainly because of Calyrex help

    2. They were revived and released by trainers or fled from laboratories - and for whatever reasons gathered there.

    Regarding the first possibility: It's not exactly stated that the fossil Pokémon are meant. Furthermore, back in older games the reason why the fossil Pokémon all have the Rock type is because the DNA was found within stones and such stuff. Why should then the Pokémon, if they survived, have the Rock type?

    Regarding the second possibility: Makes more sense, but again other Pokédex entries contradict this at least in part, since some Pokémon (like Omanyte) seem to originate from reviving, but others not.

    Maybe it's a combination of both, but there is still the question why the fossil Pokémon gathered exactly only in this area. Personally I think it's an absolutely missed opportunity as Gamefreak could have easily build some kind of fossil research lab in the Crown Thundra where the fossil Pokémon are researches in the wild by bringing them back to live like in Jurassic Park, but without the attraction park.

    But, as it's the case with many other details in the games, this just stays unexplained, a missed opportunity and an ambiguous mystery 🤷

    submitted by /u/Masi80
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    What's your favorite electric rodent (excluding Pikachu line)?

    Posted: 14 Nov 2020 08:37 AM PST

    Every generation starting from the second generation (which introduced pre-evolution of Pikachu) has it's own unique electric rodent pokemon based on pokemon mascot, Pikachu. Since those pokemon are usually overshadowed by Pikachu, they don't have much space to shine and because of that, I'm making this poll. Let me know what's your favorite electric rodent and, preferably, let me know why in the comments!

    View Poll

    submitted by /u/Lord_of_dragon
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    Anyone Else Enjoy Mono-Type Playthroughs?

    Posted: 14 Nov 2020 09:34 AM PST

    Since people are wanting more discussion it seems...

    Anyone else thoroughly enjoy Mono-Type playthroughs? I love them, personally. They're a lot of fun and can be quite challenging depending on the type. When it comes to Mono-Type playthroughs, I usually do Fire, Ice, and/or Electric. Those are my favorite types.

    Ice is pretty fun, though depending on the game I have to transfer an egg or two because most Ice-type Pokemon aren't available until the last half of the game. They do have a lot of weaknesses, but I find they don't matter too much during a regular playthrough. A couple of rough patches to be sure, but that's about it really.

    Fire is definitely a lot of fun. Fire is a great offensive typing and a lot of Fire-types tend to be speedy heavy-hitters. Again, depending on the game, I have to transfer an egg or two because while Fire-type Pokemon aren't super uncommon or anything, they're not too plentiful until around the half-way point, I think. Still a great type overall.

    Electric is about the same. Ground-types suck though. You don't truly realize just how shallow a lot of Electric-type Pokemon's movepools are until you do a Mono-Type Electric run. This is a lot more tolerable in Sword and Shield though. Pikachu and Raichu learn Surf via TR and there's also Arctozolt on Route 6. It's still a fun type, but Ground-type Pokemon are an absolute pain unless you're lucky enough to snag an Electric-type whose Hidden Power is Ice.

    So, what about everyone else? Have you done any Mono-Type runs? How did it go? Which was the easiest? Which was the hardest? What about Competitive? Do you do Mono-Types in Competitive? How'd it go? Any interesting stories?

    Yeah, I'm pretty passionate about Mono-Type playthroughs if you couldn't tell, lol. I think part of it is an immersion thing. It's been stated across multiple forms of Pokemon media that your average trainer in the world of Pokemon specializes in one, maybe two, types, so I feel that by doing Mono-Type playthroughs and by having Mono-Type teams, it immerses me in the world just a little bit more. That's just my perspective though. I also just like the challenge.

    submitted by /u/Dharc_Artz
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    I really appreciate how the Crown Tundra has handled returning Legendary Pokemon, it's probably my favorite way they've done so yet

    Posted: 13 Nov 2020 08:27 PM PST

    It's been a bit of a trend in recent generations, specifically starting in Gen 6, that the first release of a generation would be barren of almost any Legendary Pokemon from previous generations, while the second installment of the generation would work to make sure every, or almost every, Legendary Pokemon returned. But opposed to how it was handled in the past, there would be some sort of distortion or something that brought the Legendary Pokemon to the region, instead of occurrences such as the Lake Trio deciding they wanted to hang out in a cave in Unova instead for a while.

    ORAS was the first time this happened, and any non-Hoenn native Legendary Pokemon (that hadn't already appeared in X and Y) appeared in either a Hoopa ring or a rift in the sky. The Hoopa rings gave an in universe explanation for how you could catch the Legendary Pokemon in that region, and while I like that, I do feel like it was a bit of a weird excuse. Hoopa just randomly decided to fling dozens of rings across Hoenn, each one tied to a particular set of Legendary Pokemon? Ah well, weirder things have happened. The one thing I wasn't quite as much of a fan of is that we didn't get to actually see old Legendary Pokemon in the region, only in battle in that weird misty dimension inside of Hoopa's rings, which was understandable, but I always like seeing Pokemon in the overworld personally.

    USUM improved on the idea a bit by making the way you access Legendary Pokemon a little more sensible. Instead of every Legendary Pokemon just happening to have been tied to a ring and scattered across the region, Ultra Space provides the perfect example. You're traveling to other worlds, these are Legendary Pokemon from other worlds, and the portals don't just randomly lead to each one. You've visiting these other worlds, and sometimes you'll find a Legendary Pokemon while you're there. And while you may not have gotten to see them in the overworld classically, you did at least see their silhouettes when you approached them.

    And finally, Sword and Shield have evolved the concept again, riding off of the success of Ultra Space. A Cosmog has fallen to the Crown Tundra, and as was established in the Alola games, that can cause all sorts of mischief. It's even stated in game that all the rare and powerful Pokemon started appearing once Cosmog arrived, which is wonderful. A perfectly logical in universe explanation. The only off part is that, why did Cosmog fall here of all places, but Cosmog seems to be an interdimensional Pokemon itself, appearing places at random. After all, how exactly did Lusamine get her hands on one if it's supposed to be an Ultra Space Pokemon? It just feels like Cosmog occasionally get lost in dimensions, and it's still understandable.

    Moreover, though, the Crown Tundra does something that alleviates the one thing I missed about the old system. Even while being perfectly logical for how the Legendary Pokemon are now available, not all of them are relegated deep into the Dynamax Den, and there are a few of them that wander the overworld for you to encounter. While it's not quite the same as finding them in a special dungeon, awaiting your arrival, I do love seeing these Pokemon outside of battle. And furthermore, the twist with Keldeo makes you feel like you're actively figuring out a secret (as long as you didn't just hear about it online).

    I absolutely love how the Crown Tundra handled bringing old Legendary Pokemon back. There's an in universe explanation lacking in BS, they feel properly Legendary when you fight them in the Dynamax Adventures, and you get to adventure through the region, discovering the Legendary Pokemon (at least the ones not locked inside of the Dens), rather than having an easy gateway to get to them (in ORAS, almost every Hoopa ring was found by soaring to Mirage Spots, meaning you just hop on your Lati and start looking for red dots until one has a special name, and in USUM, you just walk up to the Ultra Space rift and go as deep as you can). I'm really impressed, these Legendary Pokemon being brought back feel at their most natural than they have been up until this point, and it just makes me smile to see the variety and scope and adherence to in universe reasoning.

    Anyways, little gush session over, I just felt like expressing how much I enjoy it, now that it's been out for a while.

    submitted by /u/SSJAncientBeing
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    Thinking of fake signature moves for Pokémon, day 24: Alolan Dugtrio

    Posted: 14 Nov 2020 07:46 AM PST

    I am coming up with at least 1 fake move that would be exclusive to 1 Pokémon or an evolutionary line of Pokémon. I am going in Pokédex order, and I will skip every Pokémon or evolutionary line that already has a Pokémon in it that has a signature move. Signature Z-moves or G-Max moves don't count.

    The move for Alolan Dugtrio is called Hair Whip.

    Hair Whip is a Steel-Type Physical move with a base power of 80. This move has 100% accuracy and 20 PP. This move has no secondary effect.

    Okay, okay, I know not giving this move a secondary effect is pretty lame, but I didn't do that for a few reasons. There are multiple moves that already lack a secondary effect, so it's nothing new. Also, I just didn't know what this move could do besides just dealing damage. It's pretty obvious why I chose this move for Alolan Dugtrio. The move is Steel-Type because the 'hair' of this Pokémon is made out of steel. Alolan Dugtrio uses its hair as a whip in order to deal damage in case it wasn't obvious from the name of the move. :P

    I'd love to hear feedback, and if you have any ideas for signature moves for Pokémon, I'd love to hear them, I might use the ideas (with your consent of course)! Even though this is a daily thing, or at least, I'll try to keep it daily, I don't think I'll be consistent with the time of day I post another idea.

    submitted by /u/Noodnood966
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    Anyone who speedruns Emerald knows

    Posted: 13 Nov 2020 08:32 AM PST

    I need help

    Posted: 14 Nov 2020 08:32 AM PST

    So today I did a rayquaza raid from the dynamax adventures trying to get a shiny rayquaza and I didn't beat rayquaza but at the end I managed two get two shiny pokemon and I need help deciding which one I should take since both of them look equally good and I want to take both but I can't so which one should I take.

    View Poll

    submitted by /u/random_nothinghd
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    My revamp on the core series.

    Posted: 14 Nov 2020 08:19 AM PST

    I'm just bored and wanted to share my idea of a Pokemon game core series:

    Region Name: Wusho Region

    Based on: Ancient China

    Based on Chinese Wuxia stories, this Pokemon series center around a Sect/Clan/Faction/Tribe of [Fire/Water/Grass] who seeks to be the strongest group in Wusho. The gameplay is similar to Pokemon game, however, it is completely nonlinear. The player starts out at whatever group they choose and journey to the center of Wusho for a yearly tournament the decide the strongest group. Along the way, the player travels to various groups/areas to either help/fight various other groups as part of the storyline, culminating in a grand tournament at the end.

    Gameplay:

    • A revamp to the pokemon moves system. Here's what I'm thinking:
      • Give each Pokemon moves a progression tier. For example, let's say Volcarona just learned Fiery Dance, b/c it just learned it, the move starts at Tier 1, BP 60, PP 5, Acc 80% and it doesn't have its secondary effect. Through correct usage it levels it moves up.
      • Pokemon moves gains their power/BP/PP/Acc through correct usage (there's a lot of elements that can be implemented here) and on the final tier gains their secondary effects. OR secondary effects/bonuses are unlocked/learned through usage. For ex: A Venusaur learning Solarbeam finally unlocks Tier 3 when it uses it in a one-turn charge with Sunny Day/Power Herb.
      • A pokemon w/ 4 Tier 3 moves unlocks its Signature Move/G-Move/ZMove. That's right, it's time to give all pokemon 5 move slots, but make the 5the moveslot: Signature Move/G-Move/ZMove. This move can only be deleted via a move deleter (to make them less obsolete). GMoves can only be used by a GMax poke (get into that later on), and ZMoves can only be used once per battle.
        • Signature Move: think stuff like Sacred Fire/Spacial Rend. ETC. For a non-legendary pokemon, this can be a defining move. The point is, 5 move slots. Restrictions: this move can only be of the type of the Pokemon.
        • GMax (and only GMax, b/c Dynamax makes it less special/unique): the GMove will substitute in for the Signature Move slot. A pokemon can only GMax once per battle. If a player GMax, they cannot use ZMoves or Mega Evolve.
        • ZMove: same concept as above but a harsher restriction in place for the 7th generation mechanics that any move can be a ZMove. Restrictions: it is once per battle. If you ZMove, you cannot GMax or Mega Evolve.
    • Bring back mega evolution and just implement the mechanics explained above.
      • The item to access GMax/Mega Evolve/ZMove is some kind of a bracelet that can fit all capabilities. Also, the concept of GMax/MegaEvolution/ZMove is unique to each group/sect/clan, so part of the story will be the player attempting to learn their secrets.
        • This could result in some challenging scenarios for the players. Ex: players has to use 3 pokemon versus a GMax but they haven't learned GMax. Battle against a Mega Evolved poke. Etc.
    • Battle Elements:
      • Unlike previous games, a player now has a choice to choose between 1 v 1, 2 v 2, or 3 v 3 battle. In addition, more opponents will opp for non 1 v 1 battles.
      • Revamp the exp. system. Ultimately, it's not as "strenuous" but leveling is easier and feels smarter. But remove the EXP all.
      • Scale all trainer battle encounters to player level. All trainers have min. 4 pokemon.
      • Most trainers in this game would be group members, therefore, they would typically use a specific type/style/strategy.
    • Open World design: implements a wuxia feel to the game. Imports elements from all core series with adaptations of caves and levels from Pokemon Mystery Dungeon and some Pokemon Colosseum designs.
      • Wild Pokemon encounters: bring back hoard battles. A trainer can now be overwhelmed in a wild encounter. Think 2 v 10 scenarios.
      • Players do NOT earn EXP from battling wild pokemon. But you do gain move progression.
    • Introduce a board/forum at Pokemon Centers for players to accept quests or missions. This is how battle items, useful ppl, and others are unlocked
    • What to do w/ gyms? Gyms are replaced by the groups/sects/clans. Think Isle of Armor dojo and each clan specialized in something. The "8 gyms" design is no longer applicable. Give us like, 20 clans.

    TL;DR: This game focuses on preparing your group/clan/sect for the Grand Tournament. While in preparation, you do missions that helps you obtain items, TMs, game mechanics, etc. How you go about doing all the missions is up to you, thus removing the linearness of the game. During the course, the player uncover a sinister plot.

    Thanks for coming to my shitpost.

    submitted by /u/MsHelvetica
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    On "realistic" teams

    Posted: 14 Nov 2020 06:00 AM PST

    For context: in Pokemon, we see a LOT of various trainers. And although it sounds like there's hordes of 10-year olds running around with OP pokemon, catching mythical, incredibly powerful ones...

    Realistically, a lot of people in the world of Pokemon don't do that. When "eliminating" the playerbase and leaving only the canonical characters in, the "10 year old with a Charizard becomes a champion" scenario only happens about once every 3 years (that's the amount of time Red and Gold are set apart) in the whole world. The trainers you encounter don't have the same OP pokemon as you do - endgame trainers most usually have Pokemon that a player two-thirds into the main game would have, not counting the Elite Four and Champion. In fact, most the overworld-only NPCs (aka the ones you don't battle), almost never seem to have anything better/stronger than an Eeveelution, or in best cases, a Machoke.

    With all this context, what do you think your "realistic" team would be?

    submitted by /u/ElecStorm
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