• Breaking News

    Tuesday, December 3, 2019

    Pokémon [Rebuild Tuesday] Special Edition: An Introduction to Competitive Play!

    Pokémon [Rebuild Tuesday] Special Edition: An Introduction to Competitive Play!


    [Rebuild Tuesday] Special Edition: An Introduction to Competitive Play!

    Posted: 02 Dec 2019 09:30 PM PST

    This week on Rebuild Tuesday, we will be taking this time to develop our competitive audience on the subreddit and its Discord server by setting up a workshop for any and all users to participate in. The goal is to build interest in competitive Pokemon, and with the release of Sword and Shield, no time better than the present!

    WHAT DOES COMPETITIVE POKEMON MEAN?

    Exactly as it sounds: high-level Pokemon battling between players. There are two popular competitive formats that many players partake in. The first is VGC, which is oriented towards Double Battles, and is the format used by the official Pokemon company for tournaments. The second is Smogon, which is oriented towards Single Battles, and likely the format most of our userbase is familiar with.

    WHAT IS VGC AND SMOGON?

    VGC (Video Game Championships) is a Doubles Battle format that the Pokemon company uses for their tournaments. There are age divisions for players to participate in: the Junior division, the Senior division, and the Masters division. VGC follows a similar ruleset to the Battle Tower; for a more comprehensive look at the most recent general rulesets for VGC, click here: https://assets.pokemon.com//assets/cms2/pdf/play-pokemon/rules/play-pokemon-vg-rules-formats-and-penalty-guidelines-10232019-en.pdf

    Smogon is a Singles Battle format that tiers Pokemon based on usage. Its most commonly played tier is OU (overused), the Pokemon who "make up at least ~4.52% of total weighted usage." As some may know, Rebuild Tuesday takes an in-depth look at Pokemon who are under the OU tier and poses the question of what needs to improve for the Pokemon to be "OU material." For more information on Smogon, visit their website: https://www.smogon.com/

    WHAT DO I NEED TO KNOW?

    If this is your very first time taking a dive into the competitive scene, don't worry, there are dedicated players who will show you the ropes here! Aside from that, you have many resources available to you; Bulbapedia has extensive guides on data and information you will want to know. Here are some basic concepts to look at:

    HOW DO I GET STARTED ON MAKING A COMPETITIVE TEAM?

    Fortunately, Sword and Shield make it very easy to make a competitive-ready Pokemon. It will still take at least a bit of time, but it has never been this easy to make the perfect Pokemon. Assuming you don't want to use PKHeX to hack in the perfect Pokemon, then this guide will show you how to build a perfect Pokemon from the ground up.

    Before getting started, you'll want to have beaten the game. This is essential in order to get access to the Battle Tower, which has a way to increase and change your stats around. With that out of the way:

    1. Pick a Pokemon you know you want to use on your team. Let's use Gengar for this example.
    2. Find and catch a Gengar. For the least amount of work, it is recommended that you look for your Pokemon in Max Raid battles, especially if they are ranked 5-star; it will save you the trouble of having to increase IVs later on, which we'll get to. Fortunately, you can find most Pokemon in Max Raid battles, and they have a 100% catch rate (unless it's an event like, for example, Butterfree, which the company usually announces). For a list of where to find certain Pokemon, visit this link: https://www.serebii.net/swordshield/maxraidbattles.shtml
      • To hasten the search for your Pokemon, buy yourself some Wishing Pieces from League Staff members who are in the Wild Area. A quick way to earn Watts (the currency used in Wild Area) is to use an exploit; first, visit a den that has a beam shooting out. Next, select "Search for players". When you're on the screen that searches for players, press the Home button on your Switch, go to System Settings, then System, then Date and Time. Turn off Synchronize Clock and set your date a day forward. Then go back to the game and cancel the player search. This will trick the game into thinking you're forward the next day, and will give you more Watts after interacting, as well as changing the Pokemon in the den. Use this method to search for a particular Pokemon in a particular den as well. Note: Please make sure you are not connected online when using this exploit, not because you'll get banned or anything like that, but it creates unjoinable raids that your friends will see, so turn Y-comm off in-game.
    3. Once you've obtained your Pokemon, it's time to work on it. First, you'll need to figure out what kind of set you're going for. Gengar is a frail but fast Pokemon with a very high special attack, so you want to focus on using Gengar as a wallbreaker. Wallbreakers are essentially Pokemon with a lot of punch and will likely move first. Smogon uses terms such as this, and you can look at their website to learn the terminology they use.
    4. Once you've sorted that out, think of what moves to give Gengar. You want a way to leave big dents in the opponent's team, so giving Gengar Nasty Plot to increase its special attack is a good start. You'll want two STAB moves since Gengar has two types, Ghost and Poison, so get Shadow Ball and Sludge Wave respectively. Finally, one more attacking move for coverage will help it out against certain types like Dark and Steel, so Focus Blast will allow it to deal with those. Most of the moves you want are now TRs (Technical Records) which behave similarly to TMs from Pokemon games that are 4th generation and lower (meaning they break after you use it once).
    5. As an optional step, you can try your hand at getting PP Ups/PP Maxes, which will increase the number of times you can use a move. PP Maxes are hard to obtain, but you can buy PP Ups with BP (Battle Points) in the Hammerlocke Pokemon Center.
    6. Next, you want to work on stats. The first thing to look at is your Pokemon's nature. It's normally good to have a Pokemon with Synchronize with the nature that you want. In this case, we want to maximize on Gengar's speed so it can outspeed other Pokemon, so get a Timid nature Gengar. This will increase speed and decrease attack, which we don't need since its base attack stat is terrible anyways.
      • If you catch a Pokemon with an undesirable nature, you'll need to use a Mint. These can be obtained for 50BP at the Battle Tower in Wyndon. It will require a bit of Battle Tower grinding, but ultimately worth the effort.
    7. The next part is where a lot of people get confused: EVs. There are many different ways to earn EVs, but we'll give you a simple method: In Sword and Shield, they changed how vitamins like Protein and Calcium work; instead of capping at 100 EVs for any stat, it will go up to potentially the max of 252 EVs. Getting the money for these vitamins is very easy; use Gigantamax Meowth in the Wyndon Stadium Champion Cup. Make sure it's holding an Amulet Coin/Luck Incense, and use its signature G-Max move three times. (It's recommended to make Meowth high level, which is done fairly easily through grinding Max Raid battles which give you experience candy and Rare Candies) One session will give you more than enough to purchase 26 vitamins, which will give you 252 EVs. We want Gengar to have max investments in special attack (252) and speed (252 as well), and use the remaining 4 we have for special defense. For more information on what to KO or other EV training methods, go here: https://www.polygon.com/pokemon-sword-shield-guide/2019/11/26/20984044/how-to-ev-train-vitamins-macho-brace-poke-jobs
    8. The last part is IVs. Since gen 7, there's been a way to increase the amount of IVs a Pokemon has. Thanks to Hyper Training, Pokemon can now obtain perfect IVs. In order to do this, you need two things: a Pokemon that's level 100, and Bottle Caps. Bottle Caps can be obtained through various means, such as the Digging Duo in the Wild Area or by purchasing some with BP. A Gold Bottle Cap is rare, but will max out all your IVs in one shot. Getting a level 100 Pokemon to Hyper Train is also easy; you can grind Max Raid battles in the Wild Area to get experience candies and Rare Candies. Defeating or catching 5-star Max Raid Pokemon will yield large candies for you to give your Pokemon. When they reach level 100, they can Hyper Train.

    That is how you get the perfect Pokemon in Sword and Shield. Afterwards, you will want to build your team around the Pokemon you have picked. Smogon provides suggestions for each Pokemon set they make on their website, so you can always look at those for reference. They also have a good article that explains building teams around a core Pokemon here: https://www.smogon.com/smog/issue39/synergy-cores-teambuilding

    Note that teambuilding will always have some form of subjectivity; some people will say this Pokemon works better for that Pokemon, others will offer something else, but the important thing to keep in mind are the roles that your Pokemon play. With Gengar, making sure hazards such as Sticky Web are off your side of the field is fairly vital, since Gengar relies on its good speed to be effective. Therefore, a Pokemon with Rapid Spin such as Excadrill could help it out.

    And that's it! Hop online after you've assembled your team and show the world what you're made of!

    OTHER RESOURCES:

    submitted by /u/SnowPhoenix9999
    [link] [comments]

    One eggscluded Pokémon family every day until Dexit is reversed - Day 30

    Posted: 03 Dec 2019 02:16 AM PST

    https://imgur.com/a/sn1dX9e

    These dudes are often categorised into the "lazy" or "dumb" Pokémon. but having a quick squiz at Bulbapedia's Origin section there's actually some really eggcellent inspiration here! My favourite bit, and how did I not get this pun before, is "eggplant".

    Exeggcute may be based on both plant seeds and a clutch of eggs. It is possibly a visual pun on an eggplant, though it may also have been inspired by the "Egg Yolk" tomato, or the bird's nest fungi.

    Anyone else have another eggsample of an underrated or overlooked Pokémon design?

    Full gallery

    submitted by /u/jamiedrummond
    [link] [comments]

    All rivals after Gen 6 dont know how to fight. All they know is lose, be friendly, give Max Revive, and cry

    Posted: 03 Dec 2019 06:07 AM PST

    I sculpted a... uhm, shroomish

    Posted: 02 Dec 2019 10:42 PM PST

    I really liked Appletun, so I drew one!

    Posted: 03 Dec 2019 08:46 AM PST

    When you have Type Advantage

    Posted: 02 Dec 2019 05:17 PM PST

    Nah... I’m fine, thanks!!

    Posted: 03 Dec 2019 07:38 AM PST

    When I saw Extrasensory's animation, I knew I just had to make this meme.

    Posted: 03 Dec 2019 08:30 AM PST

    I really wish shinies were made to look like cool variants rather than something computer generated or almost minuscule difference

    Posted: 02 Dec 2019 08:49 PM PST

    I feel like there are so many color combinations besides light pink and barf green they could use. Just look at all the shiny reskins people do on the internet that look amazing!! I just don't understand how a studio like them can't just overhaul or use some nice color palettes that improve satisfaction of the 1/4096 chance of finding it. I would love to shiny hunt more if 85 percent of the Pokémon in this game didn't look worse than the originals

    submitted by /u/IdoomsI
    [link] [comments]

    Why can’t we take Leon’s cape after beating him?

    Posted: 03 Dec 2019 04:38 AM PST

    The player customization in Sword/Shield is great, but it feels like it's missing some flair. I wish we'd earn cool and flashy costumes for achievements like:

    Beating Leon in the championship/battle tower for his cape

    Catching/battling a certain number of Pikachu for the youngster's Pikachu costume

    Or anything I can walk around Galar in and have the locals stare at me in awe

    submitted by /u/swindeller
    [link] [comments]

    Hop just disappears during the league finals

    Posted: 03 Dec 2019 02:33 AM PST

    https://imgur.com/gallery/TXyzLOL

    During the finals league battle, if Hop uses a super effective move against you (which he used Heavy slam from his Snorlax against my frosmoth), it will cut to a scene with him gloating but his model just disappears from the screen.

    I was actually going to upload a post on how the games are really meant for beginners since they allowed easier swapping and changing up of teams but then this happens and I'm here wondering. Why.

    submitted by /u/anabear2803
    [link] [comments]

    Bea tries to teach Hitmontop to move when kicking by TyangXii

    Posted: 03 Dec 2019 05:17 AM PST

    GBC Sword & Shield Rivals

    Posted: 02 Dec 2019 01:06 PM PST

    My friend (xeternalflamebryx) is drawing every Smash Bros Ultimate character in different art styles. He finally finished the Pokémon series characters!

    Posted: 03 Dec 2019 06:18 AM PST

    Pokémon Smash Reps

    I've been given permission to post these for him, and I've been posting the individual sets as he completes them on the appropriate subs. I hope you guys enjoy this. We're a week away from his completion of the whole project.

    I think my favorite is the Foster's Home for Imaginary Friends × Pokemon Trainer mashup, Pichu is a close second.

    submitted by /u/CivilizedPsycho
    [link] [comments]

    Idk if this has been done before but here I made a meme

    Posted: 02 Dec 2019 10:36 AM PST

    Improvements to Sword and Shield that they could feasibly make in a post-game update/patch

    Posted: 03 Dec 2019 09:33 AM PST

    1) Trading:

    • Global Trade Station - There was no sense in removing this. They could add this in fairly easily. They'll be developing it for Home anyway (presumably) so they should port the functionality over to Sword and Shield.
    • Link Trading - They should add the ability to trade via Friends List. They should also either add another 2 digits onto the code you and your trading partner have to enter to find each other, make it alphanumeric, or both.
    • Wireless Trading - Don't know if this is already a thing, but you should be able to connect to another Switch that's across the room without the use of a code or the paid online service.
    • Transfer between two games - If you own a copy of Sword and a copy of Shield on the same account/Switch, you should be able to transfer Pokémon between the save files directly without having to use a second Switch to trade them.

    2) Pokémon Camp

    • Refresh - Just add Refresh into Pokémon Camp. Make it so you can select a Pokémon, then pet them and feed them Poképuffs.
    • Pokéathlon-style Minigames - These could be sprite-based to save on development time and such, but they could be fun. Have Ribbons be earnable for Pokémon here.
    • Super Training - Return from Gen 6, pretty much exactly as it was.

    3) Raids and Gigantamaxing

    • AI tweaking - I've heard the trainer AI for Raid battles is absolutely atrocious. If so, they should tweak it so that the AI are more effective at their jobs.
    • Catch Rate - You can spend however long it takes bringing down this gigantic beast, but then you only get one chance to catch it. That's meh for most Raids, but for shinies and Gigantamaxes? That's ridiculous. If the first catch fails, maybe have the exact same Pokémon appear in the wild next to the player and let them try catching it in a regular fight?
    • Gigantamax forms should be obtainable through additional sources. A G-Max parent should be able to pass it onto their children, and regular Pokémon of a G-Max species should be able to gain the ability by maxing out the Dynamax bar or something.

    4) Misc Improvements:

    • Purchasable Gym Uniforms should override the Uniform you wear in the stadiums when equipped.
    • Abandon the thing where you can't catch Pokémon of above a certain level, just make it so it doesn't listen to you like a traded Pokémon instead.
    • Exp Share in the Settings.
    • Texture Updates - Do what that one fan did and get better trees for the Wild Area, and also other areas of the game.
    • Do something about the Pop-in.
    • No battle background should be in just a void, add proper backgrounds to all fights.

    5) Super Ambitious

    • Difficulty Settings & Maybe an optional built-in Nuzlocke
    • Add all Pokémon

    EDIT:

    Just remembered:

    • Pokémon that walk behind you. That's something they could totally add in.
    submitted by /u/Azurephoenix99
    [link] [comments]

    Cyrus describing Sword and Shield

    Posted: 03 Dec 2019 02:50 AM PST

    So I saw this when I was replaying Platinum. I think a significant portion of the community would agree that those words are applicable to Sword and Shield as well.

    submitted by /u/Shinobius
    [link] [comments]

    CINDERACE NO!!!!!

    Posted: 03 Dec 2019 03:31 AM PST

    The real reason Pokemon Sword & Shield feel unfinished

    Posted: 03 Dec 2019 09:26 AM PST

    MY MAN AGENT LOOKER HANDSOME ain't in here! What the heck is this? This man's been in every main series release since the dark ages, and he's based on David Tennant's portrayal of Doctor Who. In Sun & Moon it was revealed that he had fallen through an Ultra Wormhole from another dimension, and had lost his memory, before the events of Omega Ruby and Alpha Sapphire. Doctor Who is about the most British thing that exists and you're telling me that THIS is when he finally chooses not to show his handsome face?!?

    I was totally CONVINCED that this was when we'd finally see Looker's legendary fall from the heavens! Visit International Police headquarters! This was his time to have his biggest role in the story yet, and instead him and the international police are never even MENTIONED!?! EX-CUSE ME!?! If you count the international police agent that may or may not be him in Red/Blue/Green/Yellow, this man has been in as many main-series games as PROFESSOR OAK, and you didn't think to have him here!?! Where is my useless Croagunk-toting Policeman? What have you done with him!?!

    Do you know what it takes to put yourself out there the way that this man does? The dude woke up on a beach with no memories and decided that his name should be "Looker Handsome!" I aspire to that level of self-importance! ME! Do you know how much self-importance I've got already!?! More than you do! This man puts himself out there, and you mistreat him such that you would ban him from his homeland!?! Croagunk is already here! Look at this poor boy, he wants his trainer!

    0/10 game, should have made these real pokemon which gigantamax into Agent Looker Handsome himself.

    submitted by /u/ArloTheEpic
    [link] [comments]

    A short animation of two of my favorite Pokemon

    Posted: 03 Dec 2019 05:41 AM PST

    I think yesterday I committed a crime against humanity by making a cursed jojo-pokemon crossover meme [OC]

    Posted: 03 Dec 2019 08:09 AM PST

    Pokemon Sword and Shield versus Digimon Story Cyber Sleuth: A comparison

    Posted: 03 Dec 2019 09:35 AM PST

    During the weeks leading up to the SwSh release, many fans disgruntled over the changes that were leaked to Sword and Shield mentioned things along the lines of "screw SwSh, I'mma play Digimon instead", referring to the recently repacked and rereleased for Switch and PC game Digimon Story: Cyber Sleuth - Complete Edition (I'll be calling it DSCS or just Cyber Sleuth from now on because that's one hella long name). I've been playing the latter for a while now and I feel like a proper comparison between the two should be made, so I wrote this little review where I compare Gen8 with Cyber Sleuth. This is a score-based review, and this si, of course, all opinion. If you'd like to check the game out yourself, it's available on Steam (and likely several other PC platforms) and both physically and digitally for the Switch.

    Full disclaimer: I have not played Hacker's Memory yet, and I have not finished the story for Cyber Sleuth yet. It's one freaking LOOONG game.

    Art style

    The character art, meaning anything human, was done by Suzuhito Yasuda, mostly known for his art for the Shin Megami Tensei: Devil Survivor games for the NDS back in the day, as well as the art for several Light Novel series, specifically Is It Wrong To Pick Up Girls In A Dungeon and Durarara!!.

    I like his style. It's very "anime", but that is something I quite like. There's a simple expressiveness to it that speaks to me, outfits aren't too outlandish compared to some JRPGs, the faces actually look like the nationality they're supposed to represent. It's anime, but not over the top.

    I personally much prefer it over the character art that Pokemon has used from Gen7 onward, though that style fits the tone and setting of the Pokemon games arguably a lot better than this more realistic style would.

    Story

    The story for Cyber Sleuth is a lot more mature and far darker than the one for Pokemon Sword and Shield. As Digimon is wont to do, it touches upon the concept of what it means to be a person, has a lot darker notes and is clearly made for an audience that might still be children, but more around the teenager to late teenage years.

    A gripe I do have with the story, however, is how forced some of it is. After a certain event, your character wakes up in the middle of the road, a woman in a car comes speeding up to you and just has you get in. You've never met her, she has no way of knowing you were there, and she takes you along. There's no explanation, it just kinda... happens. The game is set in a version of our world, but a lot of stuff that happens that would make a real person confused as hell the in-game characters just simply... accept and move on. It's weird. This is somewhat reflected in the forced dialogue as well.

    Animation

    The battle animation for Cyber Sleuth is on par with Pokemon. Most Digimon have 5 basic animations, the same amount as the Pokemon games: one walking, one idle, one physical attack, one non-physical attack, and one signature move animation. The animations themselves are, however, very well done. Each walking animation feels unique to any other one and the signature moves are elaborate animation sequences that someone at the developer clearly put a lot of time into. The idle animations are similar to Pokemon: somewhat static. Nothing of note there.

    Cyber Sleuth, however, drops the ball on human animations. The character walking animations are woody and stiff, dialogue animations are, as opposed to the continuous animations that will loop during dialogue in Pokemon, single movements from one pose to another, and the idle animations are nearly deathly still. Pokemon has far better human animations in that regard. This is a shame, since the Digimon aren't usually part of dialogue and even if they are suffer from the same pose-to-pose animations.

    There's one big redeeming part of the animations, though, and that is the digivolutions. Digivolution animated sequences are freaking gorgeous and extremily polished. The fact that the game runs at 60FPS (on PC at least) is a great advantage in this regard had I scored this review, this alone would bump the score from a 6 to a 7. Compared to the Digivolution sequence, the Pokemon evolution sequence seems boring.

    Content

    A huge criticism on the current generations as well as the past two generations was the lack of both game and post-game content. Cyber Sleuth has no such issue: between Cyber Sleuth and Hacker's Memory, a free stand-alone DLC that comes included with the Complete Edition, the game has over 250 of game content. It's long. I've been playing this game for nearly two weeks now and I still don't feel like I've touched upon the big story underneath it all. It's amazing.

    In contrast, the main game for Pokemon has around 20 to 25 hours of game content, can be completed in even less if you really wanted to, and has maybe three or four hours of post-game content. The Battle tower can be finished with max rank attained within two hours per mode, and the story with Sordward and Shielbert is a joke. After that, nothing.

    The Monsters

    The "Pokedex" of each game is similarly sized: Cyber Sleuth includes 341 Digimon in its Field Guide. It introduced nearly no new Digimon, however. If you've seen the Anime up to Digimon Frontier, you've seen pretty much every Digimon that's included in the game.

    This is, however, also huge strength. Many of the Digimon used by main characters in the show are easy to obtain, but need serious work if you want them fully digivolved. Digivolution can be done both back and forth, and six stages, or "generations" of digivolution exist, in line with the anime: Baby, In-Training, Rookie, Champion, Ultimate and Mega. Besides that, most Digimon have anywhere between 1 to six Digimon options they can Digivolve in, as opposed to only a single one, or maybe two, in Pokemon.

    It's not as cut-and-dry to get a Digimon to Digivolve, however: Each digivolution has anywehere from 2 to 5 or some even more criteria that can vary from stats being at a certain level, the level of the Digimon itself, it's CAM score (Camaraderie: how many battles it has fought as an active party member) it's ABI score (raised anytime you Digivolve or De-Digivolve), skills it knows, held items, and in some rare cases even the stats of other Digimon you own. For example, to get Omnimon, you need both WarGreymon and MetalGarurumon to be at a certain high level, both with a CAM of 100%. Planning the ultimate team is a lot of work, but doesn't feel necessary. According to some reviews I've read, the post-game bossfights require teams that are highly planned and specialized.

    Even with all of the above, the game doesn't feel grindy. Leveling up your Digimon is ridiculously fast for any Digimon of Champion stage and under, and it's hugely rewarding when all that work you put into getting Digimon to finally be able to evolve to Ultimate stage pays off.

    All of the stats are visible though: Cyber Sleuth has no hidden stats like EVs and IVs, and no stat modifiers that affect it in battle like Natures do in Pokemon. The planning of digivolution paths goes mostly into the skills: Attack skills are inherited from one stage to the next when a Digimon Digivolves, either back or forth.

    Battle

    Coming from Pokemon, the combat in Digimon will be confusing at first. Gone are logical type advantages and disadvantages: Strengths and weaknesses make a lot less sense (on the elemental side at least) than they do in Pokemon and require a lot more memorization. Here's how it works:

    Each Digimon has one type. The types are Free, Data, Vaccine and Virus. Data, Vaccine and Virus exist in a rock-paper-scissors-style weapon triangle similar to Fire Emblem: Virus beats Data beats Vaccine beats Virus. If a type beats another, any attack, no matter the attribute (i'll get to that) will do at least double damage to the opposing enemy. If a type resists another (say, virus attacks vaccine), all damage is halved. Type:Free has no strengths, but is also not weak to anything else. It can never do double damage, but also never be dealt it.

    On top of that, Attributes exist. There are two triangles ( Plant > Water > Fire and Electric >Wind > Earth) and one Dichotomy (Darkness <-> Light). Both a Digimon and an attack skill can have an attribute. If you attack a Digimon with an attack that is of an Attribute that beats the attribute of the target, any damage done will be multiplied by 1.5. This stacks with any damage boost you get from type-advantage, so maximum damage can go up to 3x. On the flip side, there is no penalty for attacking a Digimon with an attribute it supposedly strong against: Attacking a Water-attribute with a Fire-attribute will not affect damage.

    Figuring all of the above out without tutorials is... impossible. Luckily, the game includes tutorials that can be viewed back at any time.

    Beside all of the above, complexity is cranked up a bit by always having a maximum of three Digimon in battle at a time, with up to 8 spots in your reserves of Digimon you can carry around as back up (depending on your party memory size).

    Phew, that was a lot to cover, but I hope I did an adequate job there.

    Music

    Pokemon wins here.

    That's not to say that Digimon has bad music: It doens't. The composer for Cyber Sleuth was Masafumi Takeda, known mostly for the soundtrack to the DanganRonpa games. This fact shows: the soundtrack for Kowloon sounds exactly like a track that could have been in DanganRonpa. A plus for me, I liked that soundtrack. Besides that, the ambient music for Tokyo itself reminds me a lot of the Persona 3 soundtrack, especially the music at the Detective office, the main hub for missions and interaction with your mentor. For Tokyo districts, mostly ambient noise is used as opposed to music.

    No, the reason Pokemon wins is variety. The Pokemon games have very good and varied music. For Cyber Sleuth, there are maybe eight tracks. Each non-Kowloon dungeon has the exact same music, each Data Shift dungeon has the exact same music as well. They're nice songs, but they get very old, very fast.

    Quality of Life assurance and additional features

    Online functionality: Exists. Not sure about Trading, but online Battling exists. I haven't used online myself so I can't vouch for any of it though.

    You have access to what is essentially the Pokemon Day Care from the first moment you can access the DigiLab, which is the equivalent of the Pokemon Center. Healing isn't free in this game, though.

    The three active Digimon in your party follow you around. Don't like that? You can set it to be only the top one in the party, or even none of them if you prefer.

    Escape Ropes exist, but they are consumables.

    Experience Share is always on, but in this case it doesn't matter and I would say is even required with the amount of levelling you're going to do: Each digivolution or de-digivolution will reset the level to 1. The game added CAM as a way of forcing you to use some Digimon in battle if you want to acquire certain Digivolutions.

    Final Thoughts

    All in all, I think I like Cyber Sleuth better. That is, however, wholly my own opinion: I prefer story-driven games over exploration-driven games like Pokemon, and the story for Cyber Sleuth beats Pokemon in content alone hands down.

    I could see how others might prefer Pokemon, though. It's more light-hearted and easier to understand. A child could play it, though I suppose that's sort of the point.

    Honestly, I feel it's difficult to compare the two games. Aside from an evolution mechanic and the monster battling aspect, the two games have entirely different focus and styles of play and have not a lot in common. I wouldn't say either one game is inherently better, they just approach things completely differently.

    I hope this helped. Feel free to comment any things I might have missed so that I can add them.

    submitted by /u/BlackFenrir
    [link] [comments]

    I think I have realized why I dislike a lot of more recent starter evolutions.

    Posted: 02 Dec 2019 12:46 PM PST

    Starting with Generation 6, the starter Pokémon have seemingly adopted very distinctive personalities that almost seems to overshadow the animalistic or creature like elements to their designs. They seem like like monsters or creatures and more like characters with distinctive identities and traits... like can you actually imagine a Cinderace living in the wild? Unless you count a furry convention as "the wild" the answer is no lol. Obviously the fact that most of them stand up on 2 legs now doesn't help, looking at Intelleon and Incineroar in particular whose poses seem distinctively human.

    The last thing I'd like to bring attention to is that a lot of the starters seem to be wearing "clothes" now and it's just so off putting. Remember the atrocities known as Sawk and Throh, 2 of the objectively worst designed Pokémon in history? Yeah... Cinderace looks like it's in a Tracksuit, Incineroar's wearing a belt, and Intelleon has got very human hands and a suit. I'd like to draw attention to Intelleon in particular because it isn't the first water starter to be well dressed, Empoleon also seemed to be wearing a suit as well. The difference is that Empoleon did have the same uncomfortably humanoid and characterized appearance of Intelleon and looks like a creature that could actually be found swimming in the Arctic Ocean of the Pokémon world. Empoleon's appearance is regal no doubt, but it doesn't box into a singular character role like Intelleon does (a spy). The newer starters feel like dream works or Pixar characters, there appearance is meant to explicitly indicate a set personality or characteristic and that completely overshadows the more natural elements of their design.

    It's just such a shame really, up until Gen 5 when Emboar came along (who is just ugly and unoriginal, not really the same issue as what I'm discussing here) I wouldn't be able to single out a single starter final form that I explicitly disliked. Nowadays I find myself being disappointed or completely put off by most of them (Chesnaught, Delphox, Incineroar, all of the Galarian ones).

    To put my feelings into a sentence, when I think of Charizard I think of a dragon. When I think of Cinderace I don't think of a rabbit, I think of a soccer player.

    submitted by /u/DmitriEatsSushi
    [link] [comments]

    I'd like it if we could battle the Champion early on in the games

    Posted: 03 Dec 2019 06:51 AM PST

    It would be cool if you were to have a friendly match against the region's Champion, in which they promise to go easy on you, only for them to utterly defeat you.

    Think about it. You've just started out your journey with the dream of challenging the gyms and maybe one day becoming the best there ever was. But then you get a reality check by battling someone who has a full team of 6 Pokemon all in the 60's level range and they wipe the floor with you. But they're not condescending in any way, they actually encourage you to become better. Then they can gift you something after the battle for trying, and tell you that they see some potential in you but you still need to work hard and have a long way to go.

    Then you see them again later in the story and see them help save the world along your side. You can even have a rematch when you've gained like 4 or 5 badges, but you still lose to them. But they tell you how much you've improved and say that they might need to worry about you in the future if you keep going at this rate.

    Then when you finally challenge them for the Champion's Title, your Pokemon are actually able to hold their own against his/her team. And when you finally win, it feels like you've accomplished something big. That Champion who seemed undefeated, who was a role model that inspired you to become a better trainer, has now been humbled (although they were never vain nor condescending in any way, but have now seen that there's always room for improvement). And now you in turn inspire THEM to grow stronger in the hopes of one day reclaiming their Title as Champion.

    Then in the post-game, when you re-challenge the Pokemon League, they return with a stronger team because they've been doing hard training. And now you have to defend your Champion's Title like you did in the Sun/Moon games, except it's actually challenging.

    submitted by /u/silverblaize
    [link] [comments]

    I 3D Printed Life Sized Kanto Starters

    Posted: 02 Dec 2019 04:49 PM PST

    No comments:

    Post a Comment